Difference between revisions of "Luchadores.io"

92 bytes added ,  18:33, 12 May 2022
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|Health Point
|Health Point
|Max damage a Luchador can take
|Max damage a Luchador can take
|1 HP = 1/3 Defence
|<nowiki>1 HP = 1/3 Defense | </nowiki>''323 HP minimum with 1point in Defense''
|-
|-
|Strength
|Strength
|Increases max damage a Luchador can deal
|Increases max damage a Luchador can deal
|Damage = A random number is chosen between min & max
|Damage = A random number is chosen between min & max
Max damage = 10 + (strength * 0.8) // ''rounded down''
Max damage = 10 + (strength * 0.8) | ''rounded down''
|-
|-
|Defence
|Defense
|Reduces damage taken and increases max HP
|Reduces damage taken and increases max HP
|1 Defence = 3 HP
|1 Defence = 3 HP


Actual damage = Damage * (100 / (100 + (opponents defense * 1.2))) // ''rounded up''
Actual damage = Damage * (100 / (100 + (opponents defense * 1.2))) | ''rounded up''
|-
|-
|Skills
|Skills
|Increases minimum damage, critical chance and the loading of special bar
|Increases minimum damage, critical chance and the loading of special bar
|Min damage = skill / 2 // ''rounded up''
|<nowiki>Min damage = skill / 2 | </nowiki>''rounded up''
Special bar (100pts) = 25 + (skill * 0.25) // ''rounded up // each successful attack''
Special bar (100pts) = 25 + (skill * 0.25) | ''rounded up'' | ''each successful attack''


Critical chance = ( skill / 2) / 40 * 100  // ''rounded down''
Critical chance = ( skill / 2) / 40 * 100  | ''rounded down''
|-
|-
|Speed
|Speed
|Determines attacking order and chance to dodge attacks (min dodge is 3%)
|Determines attacking order and chance to dodge attacks (min dodge is 3%)
|Dodge = (your speed - opponents speed) / 2 + 1 // ''rounded up''
|<nowiki>Dodge = (your speed - opponents speed) / 2 + 1 | </nowiki>''rounded up''
|}
|}


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