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Luchadores.io is a blockchain auto-battler in the Lucha Libre style created by Luchador in May 2021. Luchadores are designed to exist forever on the Ethereum blockchain with 100% on-chain art + metadata. Chainlink VRF was used to randomly generate each Luchador at mint to ensure provable randomness and rarity. Game mechanics, wearables and others stuff will also be 100% on-chain to ensure fair and tamper-proof gameplay with a custom ERC20 token : $LUCHA. | Luchadores.io is a blockchain auto-battler in the Lucha Libre style created by Luchador in May 2021. Luchadores are designed to exist forever on the Ethereum blockchain with 100% on-chain art + metadata. Chainlink VRF was used to randomly generate each Luchador at mint to ensure provable randomness and rarity. Game mechanics, wearables and others stuff will also be 100% on-chain to ensure fair and tamper-proof gameplay with a custom ERC20 token : $LUCHA. | ||
The Luchador #1 was minted on May 17, 2021, the generation of the Luchadores lasted 3 months and was a fully on-chain process thanks to the use of Chainlink’s VRF. | The Luchador #1 was minted on May 17, 2021, the generation of the Luchadores lasted 3 months and was a fully on-chain process thanks to the use of Chainlink’s VRF. | ||
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===Random Attributes=== | ===Random Attributes=== | ||
Each Luchador has 8 possible attributes: mask, mouth, cape, torso, arms, bottoms, boots, spirit. The random number generated by Chainlink VRF will determine how each Luchador looks and its rarity. Primary, secondary, eye and skin colour are also determined by the random number. | Each Luchador has 8 possible attributes: mask, mouth, cape, torso, arms, bottoms, boots, spirit. The random number generated by Chainlink VRF will determine how each Luchador looks and its rarity. Primary, secondary, eye and skin colour are also determined by the random number. | ||
[[File:Attributes of Luchadores.001.png|center|thumb|600x600px]] | |||
Rarity can be derived from the table below : 7 > 0 > 6 > 5 > 1 > 4 > 2 > 3 | Rarity can be derived from the table below : 7 > 0 > 6 > 5 > 1 > 4 > 2 > 3 | ||
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===Gameplay=== | ===Gameplay=== | ||
Luchadores.io is a 8 bits auto-battler, where Luchadores compete against other players in an arena to gain | Luchadores.io is a 8 bits auto-battler, where Luchadores compete against other players in an arena or tournament to gain reputation and LUCHA. | ||
Luchadores attack each other in turn and each successful attack loads their Mojo Gauge. Once charged to 100, the Mojo Gauge empties to trigger Skill 1. Skills follow each other in chronological order until one of two Luchadores is knocked down (HP = 0) | |||
Besides being an autobattler, Luchadores.io is a strategic game where the player's job is to find a balanced build and choose the opponent against whom they have the best chance of winning (matchmaking) | |||
Wearables and trainings but especially the skills/passive synergizing with the statistics, the whole sprinkled of random trustless with the Chainlink VRF make the fights exciting and the outcome sometimes surprising ! | |||
===Statistics=== | ===Statistics=== | ||
As you invest time battling | [[File:Attributes of Luchadores.002.png|center|thumb|600x600px]] | ||
As you invest time battling you will be able to spend $LUCHA to optimize your build & train your Luchador to upgrade the stats of your choice : | |||
* Strength - ''increases max damage a Luchador can deal'' | * Strength - ''increases max damage a Luchador can deal'' | ||
* | * Endurance - ''reduces damage taken and increases max HP'' | ||
* | * Dexterity - ''increases minimum damage, critical chance and the loading of special bar'' | ||
* | * Agility - ''determines attacking order and chance to confuse and dodge attacks'' | ||
===Skills=== | ===Skills=== | ||
Luchadores can choice 3 skills and 1 passive. Once your Mojo Gauge up to 100, your skills are triggered in chronological order : your special bar fills up with each successful attack. Once at max it empties to trigger Skill1. When your special bar will load again it will trigger Skill2, and finally Skill3. | |||
Strategically combining and ordering your skills will greatly impact the outcome of the fight. | Strategically combining and ordering your skills will greatly impact the outcome of the fight. | ||
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!Description | !Description | ||
|- | |- | ||
|2x | |[[File:2x.png|frameless|20x20px]] 2X | ||
|2x damage + gain 20 | |2x damage + gain 20 pts Mojo Gauge | ||
|- | |- | ||
|Double | |[[File:Double.png|border|19x19px]] Double | ||
|2 basic attacks + 20% | |2 basic attacks + 20% AGI bonus damage | ||
|- | |- | ||
|Ace | |[[File:Ace.png|border|19x19px]] Ace | ||
|Ignores opponents | |Ignores opponents END + 40% AGI bonus damage | ||
|- | |- | ||
|Slam | |[[File:Slam.png|border|20x20px]] Slam | ||
|50% chance to stun + 20% | |50% chance to stun + 20% END bonus damage | ||
|- | |- | ||
|Leech | |[[File:Leech.png|20x20px]] Leech | ||
|Heal damage dealt | |Heal damage dealt | ||
|- | |- | ||
| | |[[File:Focus.png|border|20x20px]] Focus | ||
| | | +8% all stats and skip turn (stacks) | ||
|- | |- | ||
| | |[[File:Heal.png|border|20x20px]] Heal | ||
| | |Heal 20% of max HP and skip turn | ||
|- | |- | ||
|Neutralise | |[[File:Neutralise.png|border|20x20px]] Neutralise | ||
|Half opponents | |Half opponents Mojo Gauge progress + 30% damage | ||
|- | |- | ||
|Flurry | |[[File:Flurry.png|border|20x20px]] Flurry | ||
|100% chance hits. 20% chance 3 hits. 5% chance 4 hits | |100% chance 2 hits. 20% chance 3 hits. 5% chance 4 hits | ||
|- | |- | ||
|Comeback | |[[File:Comeback.png|border|20x20px]] Comeback | ||
|Deal 20% of missing HP as bonus Damage | |Deal 20% of missing HP as bonus Damage | ||
|- | |||
|[[File:Stinger.png|border|20x20px]] Stinger | |||
|Opponent takes 1% of max HP every time their turn ends (stacks) | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
|All rounder | |All rounder | ||
| +2 bonus all stats | | +2% bonus all stats | ||
|- | |- | ||
|Brute | |Brute | ||
| +8% bonus | | +8% bonus STR | ||
|- | |- | ||
|Tough | |Tough | ||
| +8% bonus | | +8% bonus END | ||
|- | |- | ||
|Prowess | |Prowess | ||
| +8% bonus | | +8% bonus DEX | ||
|- | |- | ||
|Rhythm | |Rhythm | ||
| +8% bonus | | +8% bonus AGI | ||
|- | |||
|Last Stand | |||
|You can't be defeated by a skill | |||
|} | |} | ||
=== | ===Theory-crafting=== | ||
Although only the Chainlink's VRF is active during the fight, for PROCs, the player's choices beforehand determine the outcome of the fight. As you progress you can unlock skills and stats to allocate them among : | Although only the Chainlink's VRF is active during the fight, for PROCs, the player's choices beforehand determine the outcome of the fight. As you progress you can unlock skills and stats to allocate them among : | ||
{| class="wikitable" | {| class="wikitable" | ||
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|Formula | |Formula | ||
|- | |- | ||
|Health Point | |Health Point (HP) | ||
|Max damage a Luchador can take | |Max damage a Luchador can take | ||
|1 HP = 1 | |<nowiki>1 END = 3 HP | </nowiki>''323 HP minimum with 1point in END'' | ||
|- | |||
|Mojo Gauge (MG) | |||
|The Mojo Gauge starts at 0/100 and gains '''25 per successful attack''' + AGI * 0.25. | |||
Once full, a skill is activated and the gauge resets to 0. | |||
|Gain = 25 + (DEX*0.25) ''point per attack successful'' | |||
Trigger = Skill 1 > Skill > Skill 3 > Skill 1 ... ''in chronological order'' | |||
|- | |- | ||
|Strength | |Strength (STR) | ||
|Increases max damage a Luchador can deal | |Increases max damage a Luchador can deal | ||
|Damage = A random number is chosen between min & max | |Damage = A random number is chosen between min & max | ||
Max damage = | Max damage = (STR * 0.8) + 10 | ''rounded down'' | ||
|- | |- | ||
| | |Endurance (END) | ||
|Reduces damage taken and increases max HP | |Reduces damage taken and increases max HP | ||
|1 | |1 END = 3 HP | ||
Actual damage = Damage * (100 / (100 + (opponents | Actual damage = Damage * (100 / (100 + (opponents END * 1.2))) | ''rounded up'' | ||
|- | |- | ||
| | |Dexterity (DEX) | ||
|Increases minimum damage, critical chance and the loading of | |Increases minimum damage, critical chance and the loading of Mojo Gauge. | ||
|Min damage = | Critical : 1,5x multiplier attack | ||
Gain = per attack successful only and scale on your MG | |||
|<nowiki>Min damage = DEX / 2 | </nowiki>''rounded up'' | |||
Mojo Gauge (100pts) = 25 + (DEX * 0.25) | ''rounded up'' | ''each successful attack'' | |||
Critical chance = | Critical chance = (DEX / 2) / '''80''' * 100 | ''rounded down | '''80 = max stats cap''''' | ||
|- | |- | ||
| | |Agility (AGI) | ||
|Determines attacking order | |Determines attacking order, chance to confuse and dodge attacks. | ||
The Luchador with the most Agility attacks first | |||
Confuse : you attack 2 times in a row | |||
Dodge : you don't suffer any damage by avoiding your opponent's attack | |||
|<nowiki>Dodge = (your AGI - opponents AGI) / 2 + 1 | </nowiki>''rounded up'' | |||
''If you have less AGI than your opponent your minimum dodge chance is 3%'' | |||
Confuse = (your AGI - opponents AGI) / 3 | ''rounded up'' | |||
''If you have less AGI than your opponent your minimum confuse chance is 1%'' | |||
|} | |} | ||
Statistics distribution and skills will be the most important factors in deciding which Luchador is victorious. | Statistics distribution and skills will be the most important factors in deciding which Luchador is victorious. | ||
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===Luchador (ERC 721)=== | ===Luchador (ERC 721)=== | ||
There are 10,000 Luchadores, between 0 and 7 attributes. The attributes are determined at the time of mint by Chainlink's VRF, and are used to determine the daily yield of the NFT. Their statistics or skills do not depend on their attributes, only | There are 10,000 Luchadores, between 0 and 7 attributes. The attributes are determined at the time of mint by Chainlink's VRF, and are used to determine the daily yield of the NFT. Their statistics or skills do not depend on their attributes, only training and wearable can increase the statistics of Luchadores. | ||
===LUCHA (ERC 20)=== | ===LUCHA (ERC 20)=== | ||
LUCHA<ref>https://polygonscan.com/token/0x6749441Fdc8650b5b5a854ed255C82EF361f1596</ref> is the governance and economic token of the game Luchadores.io. No LUCHA have been vested or reserved for the team, 100% of the supply minted is redistributed to players and owners. | LUCHA<ref>https://polygonscan.com/token/0x6749441Fdc8650b5b5a854ed255C82EF361f1596</ref> is the governance and economic token of the game Luchadores.io. No LUCHA have been vested or reserved for the team, 100% of the supply minted is redistributed to players and owners. | ||
LUCHA allows players to access in-game services like naming your Luchador, | LUCHA allows players to access in-game services like naming your Luchador, change skills, change stat, buying wearable ... | ||
Up to 100,000,000 LUCHA can be minted in the coming years. Since December 24, 2021 and for the first year, 6.18% of the total supply will be minted and redistributed to the owners of Luchador. The remaining 93.82% will be redistributed to players and Luchadores owners. | Up to 100,000,000 LUCHA can be minted in the coming years. Since December 24, 2021 and for the first year, 6.18% of the total supply will be minted and redistributed to the owners of Luchador. The remaining 93.82% will be redistributed to players and Luchadores owners. | ||
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===Wearable (ERC 1155)=== | ===Wearable (ERC 1155)=== | ||
In addition to training, Luchadores can equip wearable that give a bonus in stats ranging from +1 to +5, depending on its rarity. | In addition to training, Luchadores can equip wearable that give a bonus in stats ranging from +1 to +5, depending on its rarity. | ||
[[File:Wearable stats.png|center|600x600px]] | |||
| | |||
| | |||
== Overview == | == Overview == | ||
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=== Official links === | === Official links === | ||
Snapshot: https://snapshot.org/#/luchadores.eth | * Website: https://luchadores.io/ | ||
* Luchadores: https://opensea.io/collection/luchadores-io | |||
Whitepaper: https://whitepaper.luchadores.io/ | * Piñatas: https://opensea.io/collection/luchadores-io-pinatas | ||
* Wearables: https://opensea.io/collection/luchadores-io-wearables | |||
CoinGecko: https://www.coingecko.com/en/coins/lucha | * LooksRare: https://looksrare.org/collections/0x8b4616926705Fb61E9C4eeAc07cd946a5D4b0760 | ||
* Twitter: https://twitter.com/LuchadoresNFT | |||
* Snapshot: https://snapshot.org/#/luchadores.eth | |||
* Whitepaper: https://whitepaper.luchadores.io/ | |||
* CoinGecko: https://www.coingecko.com/en/coins/lucha | |||
=== Smartcontract links === | === Smartcontract links === | ||
Marketplace: https://polygonscan.com/address/0x3ec096f67a7ca5d0361ca7a559652e70ce877d9d#code | * Luchadores NFT: https://etherscan.io/token/0x8b4616926705fb61e9c4eeac07cd946a5d4b0760 | ||
* LUCHA Token : https://polygonscan.com/token/0x6749441Fdc8650b5b5a854ed255C82EF361f1596 | |||
* Yield: https://luchadores.io/yield | |||
* Ownership Mirror: https://polygonscan.com/address/0x4B7668714388772eA29aBF26c8B589a0B3374Ee9 | |||
* Names: https://polygonscan.com/address/0x35d5f25423432AcD83b9Eb8082E3cFCb9aBE453A | |||
* Piñatas: https://polygonscan.com/address/0x118cA8903e25537151C991b40e943D4C73e0876E | |||
* Wearables: https://polygonscan.com/address/0xE80E28a0eec4CB5242c77fDF86cE11A8F97F7e07 | |||
* Marketplace: https://polygonscan.com/address/0x3ec096f67a7ca5d0361ca7a559652e70ce877d9d#code | |||
Staking: https://luchadores.io/staking | * Staking: https://luchadores.io/staking | ||
<references /> | |||
[[Category:Glossary]] | |||
[[Category:Platforms]] |
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