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===Random Attributes=== | ===Random Attributes=== | ||
Each Luchador has 8 possible attributes: mask, mouth, cape, torso, arms, bottoms, boots, spirit. The random number generated by Chainlink VRF will determine how each Luchador looks and its rarity. Primary, secondary, eye and skin colour are also determined by the random number. | Each Luchador has 8 possible attributes: mask, mouth, cape, torso, arms, bottoms, boots, spirit. The random number generated by Chainlink VRF will determine how each Luchador looks and its rarity. Primary, secondary, eye and skin colour are also determined by the random number. | ||
[[File:Attributes of Luchadores.001.png|center|thumb|600x600px]] | |||
Rarity can be derived from the table below : 7 > 0 > 6 > 5 > 1 > 4 > 2 > 3 | Rarity can be derived from the table below : 7 > 0 > 6 > 5 > 1 > 4 > 2 > 3 | ||
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===Gameplay=== | ===Gameplay=== | ||
Luchadores.io is a 8 bits auto-battler, where Luchadores compete against other players in an arena to gain | Luchadores.io is a 8 bits auto-battler, where Luchadores compete against other players in an arena or tournament to gain reputation and LUCHA. | ||
Luchadores attack each other in turn and each successful attack loads their Mojo Gauge. Once charged to 100, the Mojo Gauge empties to trigger Skill 1. | Luchadores attack each other in turn and each successful attack loads their Mojo Gauge. Once charged to 100, the Mojo Gauge empties to trigger Skill 1. Skills follow each other in chronological order until one of two Luchadores is knocked down (HP = 0) | ||
Besides being an autobattler, Luchadores.io is a strategic game where the player's job is to find a balanced build and choose the opponent against whom they have the best chance of winning (matchmaking) | |||
Wearables and trainings but especially the skills/passive synergizing with the statistics, the whole sprinkled of random trustless with the Chainlink VRF make the fights exciting and the outcome sometimes surprising ! | |||
===Statistics=== | |||
[[File:Attributes of Luchadores.002.png|center|thumb|600x600px]] | |||
As you invest time battling you will be able to spend $LUCHA to optimize your build & train your Luchador to upgrade the stats of your choice : | |||
As you invest time battling | |||
* Strength - ''increases max damage a Luchador can deal'' | * Strength - ''increases max damage a Luchador can deal'' | ||
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===Skills=== | ===Skills=== | ||
Luchadores can choice 3 skills and 1 passive. Once your Mojo Gauge up to 100, your skills are triggered in chronological order : your special bar fills up with each successful attack. Once at max it empties to trigger Skill1. When your special bar will load again it will trigger Skill2, and finally Skill3. | |||
Strategically combining and ordering your skills will greatly impact the outcome of the fight. | Strategically combining and ordering your skills will greatly impact the outcome of the fight. | ||
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|- | |- | ||
|[[File:Flurry.png|border|20x20px]] Flurry | |[[File:Flurry.png|border|20x20px]] Flurry | ||
|100% chance hits. 20% chance 3 hits. 5% chance 4 hits | |100% chance 2 hits. 20% chance 3 hits. 5% chance 4 hits | ||
|- | |- | ||
|[[File:Comeback.png|border|20x20px]] Comeback | |[[File:Comeback.png|border|20x20px]] Comeback | ||
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|} | |} | ||
=== | ===Theory-crafting=== | ||
Although only the Chainlink's VRF is active during the fight, for PROCs, the player's choices beforehand determine the outcome of the fight. As you progress you can unlock skills and stats to allocate them among : | Although only the Chainlink's VRF is active during the fight, for PROCs, the player's choices beforehand determine the outcome of the fight. As you progress you can unlock skills and stats to allocate them among : | ||
{| class="wikitable" | {| class="wikitable" | ||
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|Increases max damage a Luchador can deal | |Increases max damage a Luchador can deal | ||
|Damage = A random number is chosen between min & max | |Damage = A random number is chosen between min & max | ||
Max damage = | Max damage = (STR * 0.8) + 10 | ''rounded down'' | ||
|- | |- | ||
|Endurance (END) | |Endurance (END) | ||
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''If you have less AGI than your opponent your minimum confuse chance is 1%'' | ''If you have less AGI than your opponent your minimum confuse chance is 1%'' | ||
|} | |} | ||
Statistics distribution and skills will be the most important factors in deciding which Luchador is victorious. | Statistics distribution and skills will be the most important factors in deciding which Luchador is victorious. | ||
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===Luchador (ERC 721)=== | ===Luchador (ERC 721)=== | ||
There are 10,000 Luchadores, between 0 and 7 attributes. The attributes are determined at the time of mint by Chainlink's VRF, and are used to determine the daily yield of the NFT. Their statistics or skills do not depend on their attributes, only | There are 10,000 Luchadores, between 0 and 7 attributes. The attributes are determined at the time of mint by Chainlink's VRF, and are used to determine the daily yield of the NFT. Their statistics or skills do not depend on their attributes, only training and wearable can increase the statistics of Luchadores. | ||
===LUCHA (ERC 20)=== | ===LUCHA (ERC 20)=== | ||
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===Wearable (ERC 1155)=== | ===Wearable (ERC 1155)=== | ||
In addition to training, Luchadores can equip wearable that give a bonus in stats ranging from +1 to +5, depending on its rarity. | In addition to training, Luchadores can equip wearable that give a bonus in stats ranging from +1 to +5, depending on its rarity. | ||
[[File:Wearable stats.png|center|600x600px]] | |||
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| | |||
== Overview == | == Overview == | ||
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=== Official links === | === Official links === | ||
CoinGecko: https://www.coingecko.com/en/coins/lucha | * Website: https://luchadores.io/ | ||
* Luchadores: https://opensea.io/collection/luchadores-io | |||
* Piñatas: https://opensea.io/collection/luchadores-io-pinatas | |||
* Wearables: https://opensea.io/collection/luchadores-io-wearables | |||
* LooksRare: https://looksrare.org/collections/0x8b4616926705Fb61E9C4eeAc07cd946a5D4b0760 | |||
* Twitter: https://twitter.com/LuchadoresNFT | |||
* Snapshot: https://snapshot.org/#/luchadores.eth | |||
* Whitepaper: https://whitepaper.luchadores.io/ | |||
* CoinGecko: https://www.coingecko.com/en/coins/lucha | |||
=== Smartcontract links === | === Smartcontract links === | ||
Marketplace: https://polygonscan.com/address/0x3ec096f67a7ca5d0361ca7a559652e70ce877d9d#code | * Luchadores NFT: https://etherscan.io/token/0x8b4616926705fb61e9c4eeac07cd946a5d4b0760 | ||
* LUCHA Token : https://polygonscan.com/token/0x6749441Fdc8650b5b5a854ed255C82EF361f1596 | |||
* Yield: https://luchadores.io/yield | |||
* Ownership Mirror: https://polygonscan.com/address/0x4B7668714388772eA29aBF26c8B589a0B3374Ee9 | |||
* Names: https://polygonscan.com/address/0x35d5f25423432AcD83b9Eb8082E3cFCb9aBE453A | |||
* Piñatas: https://polygonscan.com/address/0x118cA8903e25537151C991b40e943D4C73e0876E | |||
* Wearables: https://polygonscan.com/address/0xE80E28a0eec4CB5242c77fDF86cE11A8F97F7e07 | |||
* Marketplace: https://polygonscan.com/address/0x3ec096f67a7ca5d0361ca7a559652e70ce877d9d#code | |||
Staking: https://luchadores.io/staking | * Staking: https://luchadores.io/staking | ||
<references /> | <references /> | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
[[Category:Platforms]] | [[Category:Platforms]] |
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