Difference between revisions of "Luchadores.io"

31 bytes added ,  10:35, 10 May 2022
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|Increases max damage a Luchador can deal
|Increases max damage a Luchador can deal
|Damage = A random number is chosen between min & max
|Damage = A random number is chosen between min & max
Max damage = 10 + (strength * 0.8) - ''rounded down''
Max damage = 10 + (strength * 0.8) // ''rounded down''
|-
|-
|Defence
|Defence
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|1 Defence = 3 HP
|1 Defence = 3 HP


Actual damage = Damage * (100 / (100 + (opponents defense * 1.2))) - ''rounded up''  
Actual damage = Damage * (100 / (100 + (opponents defense * 1.2))) // ''rounded up''
|-
|-
|Skills
|Skills
|Increases minimum damage, critical chance and the loading of special bar
|Increases minimum damage, critical chance and the loading of special bar
|Min damage = skill / 2 - ''rounded up''
|Min damage = skill / 2 // ''rounded up''
Special bar = 25 + (skill * 0.25) - ''rounded up''
Special bar = 25 + (skill * 0.25) // ''rounded up // each successful attack''


Critical chance = ( skill / 2) / 40 * 100  - ''rounded down''
Critical chance = ( skill / 2) / 40 * 100  // ''rounded down''
|-
|-
|Speed
|Speed
|Determines attacking order and chance to dodge attacks (min dodge is 3%)
|Determines attacking order and chance to dodge attacks (min dodge is 3%)
|Dodge = (your speed - opponents speed) / 2 + 1 - ''rounded up''
|Dodge = (your speed - opponents speed) / 2 + 1 // ''rounded up''
|}
|}


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