Difference between revisions of "Luchadores.io"

21 bytes added ,  14:38, 10 August 2022
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===Random Attributes===
===Random Attributes===
Each Luchador has 8 possible attributes: mask, mouth, cape, torso, arms, bottoms, boots, spirit. The random number generated by Chainlink VRF will determine how each Luchador looks and its rarity. Primary, secondary, eye and skin colour are also determined by the random number.
Each Luchador has 8 possible attributes: mask, mouth, cape, torso, arms, bottoms, boots, spirit. The random number generated by Chainlink VRF will determine how each Luchador looks and its rarity. Primary, secondary, eye and skin colour are also determined by the random number.
[[File:Attributes of Luchadores.001.png|center|thumb|600x600px]]


Rarity can be derived from the table below : 7 > 0 > 6 > 5 > 1 > 4 > 2 > 3
Rarity can be derived from the table below : 7 > 0 > 6 > 5 > 1 > 4 > 2 > 3
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===Statistics===
===Statistics===
[[File:Attributes of Luchadores.002.png|center|thumb|600x600px]]
As you invest time battling with your Luchadores they will level up and you will be able to spend $LUCHA & train your Luchador to upgrade the stats of your choice :
As you invest time battling with your Luchadores they will level up and you will be able to spend $LUCHA & train your Luchador to upgrade the stats of your choice :


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|-
|-
|[[File:Flurry.png|border|20x20px]] Flurry
|[[File:Flurry.png|border|20x20px]] Flurry
|100% chance hits. 20% chance 3 hits. 5% chance 4 hits
|100% chance 2 hits. 20% chance 3 hits. 5% chance 4 hits
|-
|-
|[[File:Comeback.png|border|20x20px]] Comeback
|[[File:Comeback.png|border|20x20px]] Comeback
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|}
|}


===Theorycrafting===
===Theory-crafting===
Although only the Chainlink's VRF is active during the fight, for PROCs, the player's choices beforehand determine the outcome of the fight. As you progress you can unlock skills and stats to allocate them among :  
Although only the Chainlink's VRF is active during the fight, for PROCs, the player's choices beforehand determine the outcome of the fight. As you progress you can unlock skills and stats to allocate them among :  
{| class="wikitable"
{| class="wikitable"
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|Increases max damage a Luchador can deal
|Increases max damage a Luchador can deal
|Damage = A random number is chosen between min & max
|Damage = A random number is chosen between min & max
Max damage = 10 + (strength * 0.8) | ''rounded down''
Max damage = (STR * 0.8) + 10 | ''rounded down''
|-
|-
|Endurance (END)
|Endurance (END)
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''If you have less AGI than your opponent your minimum confuse chance is 1%''
''If you have less AGI than your opponent your minimum confuse chance is 1%''
|}
|}
[[File:GIF stats - EN-3.gif|center|frameless|601x601px|Statistics explain by Igor the Theorycraftoooooor !]]
Statistics distribution and skills will be the most important factors in deciding which Luchador is victorious.
Statistics distribution and skills will be the most important factors in deciding which Luchador is victorious.


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