Difference between revisions of "Luchadores.io"

209 bytes added ,  12:48, 24 June 2022
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* Defense - ''reduces damage taken and increases max HP''  
* Defense - ''reduces damage taken and increases max HP''  
* Skills - ''increases minimum damage, critical chance and the loading of special bar''  
* Skills - ''increases minimum damage, critical chance and the loading of special bar''  
* Speed - ''determines attacking order and chance to dodge attacks (min dodge is 3%)''  
* Speed - ''determines attacking order and chance to confuse and dodge attacks''


===Skills===
===Skills===
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|Comeback
|Comeback
|Deal 20% of missing HP as bonus Damage
|Deal 20% of missing HP as bonus Damage
|-
|Stinger
|Opponent takes damage every time their turn ends.
Damage = 1% of max HP (stacks)
|}
|}
{| class="wikitable"
{| class="wikitable"
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|-
|-
|All rounder
|All rounder
| +2 bonus all stats
| +2% bonus all stats
|-
|-
|Brute
|Brute
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Special bar (100pts) = 25 + (skill * 0.25) | ''rounded up'' | ''each successful attack''
Special bar (100pts) = 25 + (skill * 0.25) | ''rounded up'' | ''each successful attack''


Critical chance = ( skill / 2) / 80 * 100  | ''rounded down | 80 = max stats cap''
Critical chance = ( skill / 2) / '''80''' * 100  | ''rounded down | '''80 = max stats cap'''''
|-
|-
|Speed
|Speed
|Determines attacking order and chance to dodge attacks (min dodge is 3%)
|Determines attacking order and chance to confuse and dodge attacks
|<nowiki>Dodge = (your speed - opponents speed) / 2 + 1 | </nowiki>''rounded up''
|<nowiki>Dodge = (your speed - opponents speed) / 2 + 1 | </nowiki>''rounded up''
''min dodge chance 3%''
Confuse = (your speed - opponents speed) / 3 | ''rounded up''
''min chance confuse 1%''
|}
|}


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