Difference between revisions of "Luchadores.io"

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Staking: https://luchadores.io/staking
Staking: https://luchadores.io/staking
<references />
[[Category:Glossary]]

Revision as of 19:00, 7 May 2022

Luchadores.io is a blockchain auto-battler in the Lucha Libre style created by Luchador in May 2021. Luchadores are designed to exist forever on the Ethereum blockchain with 100% on-chain art + metadata. Chainlink VRF was used to randomly generate each Luchador at mint to ensure provable randomness and rarity. Game mechanics, wearables and others stuff will also be 100% on-chain to ensure fair and tamper-proof gameplay with a custom ERC20 token : $LUCHA.


The Luchador #1 was minted on May 17, 2021, the generation of the Luchadores lasted 3 months and was a fully on-chain process thanks to the use of Chainlink’s VRF.

History

Random Attributes

Each Luchador has 8 possible attributes: mask, mouth, cape, torso, arms, bottoms, boots, spirit. The random number generated by Chainlink VRF will determine how each Luchador looks and its rarity. Primary, secondary, eye and skin colour are also determined by the random number.

Rarity can be derived from the table below : 7 > 0 > 6 > 5 > 1 > 4 > 2 > 3

Attributes 0 1 2 3 4 5 6 7 8
Percentage 0.93% 10.97% 29.61% 32.69% 19.00% 6.07% 1.12% 0.11% 0%
Generated 93 1047 2961 3269 1900 607 112 11 0

Minting

The first Luchador was minted on May 17, 2021, the generation was done at the price of 2 $LINK (fee needed for the VRF mechanism), paid in ETH + gas costs. Depending on the $LINK price and the transaction costs on Ethereum Network, minters paid between 0.015 and 0.025 ETH per Luchadores. The Luchador #10000 was minted August 18th

Yield

On Christmas Day 2021, the first $LUCHA was distributed to owners. For the first year, to encourage healthy distribution and fair game progression, 6.18% of $LUCHA total supply is distributed to Luchadores owners according to their Attributes.

1 year yield.png

Piñata

Piñatas are ERC 1155, each one contains one wearable from the proposed collection (Cometh for the first edition). As for Luchador's mint, the generation of the wearable when the piñata is opened is managed by Chainlink's VRF. 4500 piñatas were available, for 70 LUCHA (price peg to 30 MATIC).

If you held a Luchador on 27th Jan, 2PM UTC, your address was included in the presale snapshot.

  • Each address can mint up to 5 piñatas in the presale
  • All remaining piñatas will be made available to the public on 31st Jan, 5PM UTC.

There is a high chance that some piñatas will still be available after the 24 hour presale window.

All pinatas were sold within an hour of the sale opening to the public, helping the project to grow a starting treasury[1]:

  • 35,910 MATIC
  • 92,333.82 LUCHA
  • 260.72 MUST
  • 1185 LUCHA/MUST LP
  • 32,308.97 LUCHA/MATIC LP

Marketplace

Luchadores.io release its in-house marketplace, the 28th February, to trade wearables (and upcoming game stuff) in $LUCHA.

Alpha

Since March 31st, the game is available in Alpha. You can select your Luchador, equip it and freely change its stats and skills to duel other opponents. Trigger and passive skills will be integrated as the alpha progresses so as not to unbalance the game.

Game

Gameplay

Luchadores.io is a 8 bits auto-battler, where Luchadores compete against other players in an arena to gain experience and levels. As the Luchador progresses through the levels, his characteristics increase and he can unlock trigger and passive skills. The "player" is an observer during the fight (which can be followed live or skipped)

Statistics

As you invest time battling with your Luchadores they will level up and you will be able to spend $LUCHA & train your Luchador to upgrade the stats of your choice :

  • Strength - increases max damage a Luchador can deal
  • Defense - reduces damage taken and increases max HP
  • Skills - increases minimum damage, critical chance and the loading of special bar
  • Speed - determines attacking order and chance to dodge attacks (min dodge is 3%)

Skills

Depending on his level, a Luchador can equip up to 3 triggers skills and 1 passive skill. The triggers skills are triggered in chronological order : your special bar fills up with each successful attack. Once at max it empties to trigger Skill1. When your special bar will load again it will trigger Skill2, and finally Skill3.

Strategically combining and ordering your skills will greatly impact the outcome of the fight.

Trigger skills
Skills Description
2x 2x damage + gain 20 special skill points
Double 2 basic attacks + 20% speed bonus damage
Ace Ignores opponents defense + 40% speed bonus damage
Slam 50% chance to stun + 20% defense bonus damage
Leech Heal damage dealt
Power drain Heal the damage you deal and steal special skill points
Focus +8% all stats (stacks) and skip turn
Neutralise Half opponents special bar progress and deal 30% bonus damage
Flurry 100% chance hits. 20% chance 3 hits. 5% chance 4 hits
Comeback Deal 20% of missing HP as bonus Damage
Passive skills
Passive Description
All rounder +2 bonus all stats
Brute +8% bonus strenght
Tough +8% bonus defense
Prowess +8% bonus skill
Rhythm +8% bonus speed

Matchmaking

Matchmaking is a system that presents the player with a bunch of fighters. The player must use his experience and knowledge in theorycrafting to select the best opponent for him to take on.

Theorycrafting

Although only the Chainlink's VRF is active during the fight, for PROCs, the player's choices beforehand determine the outcome of the fight. As you progress you can unlock skills and stats to allocate them among :

Statistics Description Formula
Health Point Max damage a Luchador can take 1 HP = 1/3 Defence
Strength Increases max damage a Luchador can deal Damage = A random number is chosen between min & max

Max damage = 10 + (strength * 0.8)

Defence Reduces damage taken and increases max HP 1 Defence = 3 HP

Actual damage = Damage * (100 / (100 + (opponents defense * 1.2)))

Skills Increases minimum damage, critical chance and the loading of special bar Min damage = skill / 2

Special bar = 25 + (skill * 0.25) - each successful attack

Critical chance = skill / 4

Speed Determines attacking order and chance to dodge attacks (min dodge is 3%) (Your speed - opponents speed) / 2 + 1

Statistics distribution and skills will be the most important factors in deciding which Luchador is victorious.

Play and Earn

In addition to the yield for owners, in each fight, the Luchadores win or lose reputation (ELO equivalent). According to their reputation the Luchadores gain additional LUCHA.

Reputation < 1000 1000 - 1199 1200 - 1399 1400 - 1599 1600 - 1799 1800 - 1999 2000 - 2199 > 2200
LUCHA / day 0 1 2 4 6 8 9 10

Token economy

Luchador (ERC 721)

There are 10,000 Luchadores, between 0 and 7 attributes. The attributes are determined at the time of mint by Chainlink's VRF, and are used to determine the daily yield of the NFT. Their statistics or skills do not depend on their attributes, only leveling, training and equipment can increase the statistics of Luchadores.

LUCHA (ERC 20)

LUCHA[2] is the governance and economic token of the game Luchadores.io. No LUCHA have been vested or reserved for the team, 100% of the supply minted is redistributed to players and owners.

LUCHA allows players to access in-game services like naming your Luchador, learning skills, respecing stat, buying wearable ...

Up to 100,000,000 LUCHA can be minted in the coming years. Since December 24, 2021 and for the first year, 6.18% of the total supply will be minted and redistributed to the owners of Luchador. The remaining 93.82% will be redistributed to players and Luchadores owners.

Finally, 90% of in-game spending are redistributed to players and owners via the Reward Pool (Tournament, Event, End of Season Reward ...)

LUCHA minting.png

MASK (ERC 20 non-transferable)

You can stake your LUCHA to earn MASK. The MASK is a non transferable token, which exists only in Luchadores.io. As of April 2022, over 750 000 LUCHA are staked and earning MASK. Luchadores DeFi-related metrics are aggregated on DeFi Llama.[3]

You can spend it to train your Luchadores, farm wearable and other stuffs in game.

Wearable (ERC 1155)

In addition to training, Luchadores can equip wearable that give a bonus in stats ranging from +1 to +5, depending on its rarity.

Bonus per scarcity
Scarcity Bonus per item Bonus full set Droprate
Common +1 +1 55.55%
Uncommon +2 +2 27.77%
Rare +3 +3 11.11%
Epic +4 +4 5.55%
Lengendary +5 +5 1.11%

Overview

Chainlink VRF

Chainlink VRF (Verifiable Random Function) is a provably-fair and verifiable source of randomness designed for smart contracts.

Smart contract developers can use Chainlink VRF as a tamper-proof random number generator to build reliable smart contracts for any applications which rely on unpredictable outcomes.

Official links

Website: https://luchadores.io/

Luchadores: https://opensea.io/collection/luchadores-io

Piñatas: https://opensea.io/collection/luchadores-io-pinatas

Wearables: https://opensea.io/collection/luchadores-io-wearables

LooksRare: https://looksrare.org/collections/0x8b4616926705Fb61E9C4eeAc07cd946a5D4b0760

Twitter: https://twitter.com/LuchadoresNFT

Snapshot:  https://snapshot.org/#/luchadores.eth

Whitepaper: https://whitepaper.luchadores.io/

CoinGecko: https://www.coingecko.com/en/coins/lucha

Smartcontract links

Luchadores NFT: https://etherscan.io/token/0x8b4616926705fb61e9c4eeac07cd946a5d4b0760

LUCHA Token : https://polygonscan.com/token/0x6749441Fdc8650b5b5a854ed255C82EF361f1596

Yield: https://luchadores.io/yield

Ownership Mirror: https://polygonscan.com/address/0x4B7668714388772eA29aBF26c8B589a0B3374Ee9

Names: https://polygonscan.com/address/0x35d5f25423432AcD83b9Eb8082E3cFCb9aBE453A

Piñatas: https://polygonscan.com/address/0x118cA8903e25537151C991b40e943D4C73e0876E

Wearables: https://polygonscan.com/address/0xE80E28a0eec4CB5242c77fDF86cE11A8F97F7e07

Marketplace: https://polygonscan.com/address/0x3ec096f67a7ca5d0361ca7a559652e70ce877d9d#code

Staking: https://luchadores.io/staking