Difference between revisions of "Luchadores.io"
Jump to navigation
Jump to search
Linkadores (talk | contribs) |
Linkadores (talk | contribs) |
||
Line 167: | Line 167: | ||
|Increases max damage a Luchador can deal | |Increases max damage a Luchador can deal | ||
|Damage = A random number is chosen between min & max | |Damage = A random number is chosen between min & max | ||
Max damage = 10 + (strength * 0.8) | Max damage = 10 + (strength * 0.8) // ''rounded down'' | ||
|- | |- | ||
|Defence | |Defence | ||
Line 173: | Line 173: | ||
|1 Defence = 3 HP | |1 Defence = 3 HP | ||
Actual damage = Damage * (100 / (100 + (opponents defense * 1.2))) | Actual damage = Damage * (100 / (100 + (opponents defense * 1.2))) // ''rounded up'' | ||
|- | |- | ||
|Skills | |Skills | ||
|Increases minimum damage, critical chance and the loading of special bar | |Increases minimum damage, critical chance and the loading of special bar | ||
|Min damage = skill / 2 | |Min damage = skill / 2 // ''rounded up'' | ||
Special bar = 25 + (skill * 0.25) | Special bar = 25 + (skill * 0.25) // ''rounded up // each successful attack'' | ||
Critical chance = ( skill / 2) / 40 * 100 | Critical chance = ( skill / 2) / 40 * 100 // ''rounded down'' | ||
|- | |- | ||
|Speed | |Speed | ||
|Determines attacking order and chance to dodge attacks (min dodge is 3%) | |Determines attacking order and chance to dodge attacks (min dodge is 3%) | ||
|Dodge = (your speed - opponents speed) / 2 + 1 | |Dodge = (your speed - opponents speed) / 2 + 1 // ''rounded up'' | ||
|} | |} | ||