Difference between revisions of "Crabada"

Jump to navigation Jump to search
1,994 bytes added ,  18:44, 7 May 2022
no edit summary
(more stuff)
 
(3 intermediate revisions by one other user not shown)
Line 42: Line 42:


As a Miner if you are not attacked by a Looter within 1.5 hours, you will automatically win the Expedition and receive the maximum reward. It is likely you will need to '''reinforce''' when you are on a Mining Expedition.
As a Miner if you are not attacked by a Looter within 1.5 hours, you will automatically win the Expedition and receive the maximum reward. It is likely you will need to '''reinforce''' when you are on a Mining Expedition.
'''Miner's Revenge''' is a mechanic introduced to give a chance to Mining teams that are weaker than their Looting counterparty. Miner's revenge is based off of your Crabada team's Mining Point (MP) total, with a maximum of 40% chance of Miner's Revenge occuring. If Miner's Revenge is triggered, it is an automatic win for a Mining team.


==== Looting Missions ====
==== Looting Missions ====
Looting Missions in Crabada now require Looting Points, which are obtained after completing a Mining Expedition.<ref>https://docs.crabada.com/game-guide/looting-point-system-guide#what-are-looting-points</ref>
Looting Missions in Crabada now require Looting Points, which are obtained after completing a Mining Expedition.<ref>https://docs.crabada.com/game-guide/looting-point-system-guide#what-are-looting-points</ref> Previously, this was not required. It was added in an attempt to balance the weight of rewards as most of the CRA and TUS from the Idle-Game was going to Looters. The reason Looters were able to make more in-game currency was because the Looting Missions were faster with a variable range of completion from 1 to 3 hours.<ref>https://docs.crabada.com/whitepaper/game-mechanics#activities-and-cooldowns</ref> Looters can also see ahead of time what team they will be looting. This means they cam simply avoid any team that is stronger than them and loot weaker teams for guaranteed wins. In an attempt to limit this, Crabada implemented a faction system.<ref>https://docs.crabada.com/game-guide/factional-advantage-guide-idle-game</ref>


* 1 Mining Expedition grants 4 Looting Points
* 1 Mining Expedition grants 4 Looting Points
Line 55: Line 57:
==== Game flow and reinforcements ====
==== Game flow and reinforcements ====
Reinforcements are optional and require the user to spend TUS on other Crabada that are up for rent in the Tavern. A Crabada team will start mining and within 1.5 hours, the Looters will need to declare an attack to have a chance at winning. 30 minutes after the Looter declares an attack, the Mining team can call for a reinforcement crab from the Tavern. Next, it is the Looters turn to reinforce. This continues until both the Miner and Looter reinforce twice and have 5 total Crabada on their respective teams.<ref>https://docs.crabada.com/game-guide/step-by-step-idle-game-guide/game-flow</ref>
Reinforcements are optional and require the user to spend TUS on other Crabada that are up for rent in the Tavern. A Crabada team will start mining and within 1.5 hours, the Looters will need to declare an attack to have a chance at winning. 30 minutes after the Looter declares an attack, the Mining team can call for a reinforcement crab from the Tavern. Next, it is the Looters turn to reinforce. This continues until both the Miner and Looter reinforce twice and have 5 total Crabada on their respective teams.<ref>https://docs.crabada.com/game-guide/step-by-step-idle-game-guide/game-flow</ref>
=== Rewards ===
If a Miner wins, they earn 3.75 CRA and 303.75 TUS. This is increased by 10% if your team has 1 Prime class of Crabada.
A Looter will take 65% of the Miners rewards if he wins, which is 2.7375 CRA and 221.7375 TUS. Looters will earn 0.3 CRA and 24.3 if they lose.
== Swimmer Network ==
The Swimmer Network is an Avalance Subnet that uses TUS as the gas token for the network. The Swimmer Testnet was launched on March 4th, 2022.<ref>https://medium.com/@swimmer_network/first-look-introduction-to-swimmer-network-testnet-alpha-launch-58716805dd3b</ref> Users could bridge to the testnet and were airdropped testnet-versions of Crabada to use in the Idle-Game. TUS.E was used as gas during the testnet. Originally set to fully migrate to the mainnet of Swimmer Network towards the end of March, it was been delayed to an estimated date of May 15th.


== Tokenomics ==
== Tokenomics ==
Line 106: Line 116:
|2 years (6 months cliff, followed by quarterly release)
|2 years (6 months cliff, followed by quarterly release)
|}
|}
== References ==
<references />
[[Category:Games]]
518

edits

Navigation menu